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Ultimate Go Programming, Second Edition (Part One)
Ultimate Go Programming, Second Edition
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours 41M | 24 GB
Genre: eLearning | Language: English



Lesson 1: Design Guidelines
Topics
1.1 Prepare Your Mind
1.2 Productivity versus Performance
1.3 Correctness versus Performance
1.4 Code Reviews
Lesson 2: Language Syntax
Topics
2.1 Variables
2.2 Struct Types
2.3 Pointers-Part 1 (Pass by Value)
2.3 Pointer-Part 2 (Sharing Data)
2.3 Pointers-Part 3 (Escape Analysis)
2.3 Pointers-Part 4 (Stack Growth)
2.3 Pointers-Part 5 (Garbage Collection)
2.4 Constants
Lesson 3: Data Structures
Topics
3.1 Data-Oriented Design
3.2 Part 1: Mechanical Sympathy
3.2 Part 2: Arrays
3.3 Slices-Part 1 (Declare and Length and Reference Types)
3.3 Slices-Part 2 (Appending Slices)
3.3 Slices-Part 3 (Taking Slices of Slices)
3.3 Slices-Part 4 (Slices and References)
3.3 Slices-Part 5 (Strings and Slices)
3.3 Slices-Part 6 (Range Mechanics)
3.4 Maps
Lesson 4: Decoupling
Topics
4.1 Methods-Part 1 (Declare & Receiver Behavior)
4.1 Methods-Part 2 (Value & Pointer Semantics)
4.1 Methods-Part 3 (Function/ Method Variables)
4.2 Interfaces-Part 1 (Polymorphism)
4.2 Interfaces-Part 2 (Method Sets and Address of Value)
4.2 Interfaces-Part 3 (Storage by Value)
4.3 Embedding
4.4 Exporting
Lesson 5: Composition
Topics
5.1 Grouping Types
5.2 Decoupling-Part 1
5.2 Decoupling-Part 2
5.2 Decoupling-Part 3
5.3 Conversion and Assertions
5.4 Interface Pollution
5.5 Mocking
5.6 Design Guidelines
Lesson 6: Error Handling
Topics
6.1 Default Error Values
6.2 Error Variables
6.3 Type as Context
6.4 Behavior as Context
6.5 Find the Bug
6.6 Wrapping Errors
Lesson 7: Packaging
Topics
7.1 Language Mechanics
7.2 Design Guidelines
7.3 Package-Oriented Design
Lesson 8: Goroutines
Topics
8.1 OS Scheduler Mechanics
8.2 Go Scheduler Mechanics
8.3 Creating Goroutines
Lesson 9: Data Races
Topics
9.1 Cache Coherency and False Sharing
9.2 Synchronization with Atomic Functions
9.3 Synchronization with Mutexes
9.4 Race Detection
9.5 Map Data Race
9.6 Interface-Based Race Condition
Lesson 10: Channels
Topics
10.1 Signaling Semantics
10.2 Basic Patterns-Part 1 (Wait for Task)
10.2 Basic Patterns-Part 2 (Wait for Result)
10.2 Basic Patterns-Part 3 (Wait for Finished)
10.3 Pooling Pattern
10.4 Fan Out Pattern-Part 1
10.4 Fan Out Pattern-Part 2
10.5 Drop Pattern
10.6 Cancellation Pattern
Lesson 11: Concurrency Patterns
Topics
11.1 Context-Part 1
11.1 Context-Part 2
11.2 Failure Detection
Lesson 12: Testing
Topics
12.1 Basic Unit Testing
12.2 Table Unit Testing
12.3 Mocking Web Server Response
12.4 Testing Internal Endpoints
12.5 Example Tests
12.6 Sub Tests
12.7 Code Coverage
Lesson 13: Benchmarking
13.1 Basic Benchmarking
13.2 Sub Benchmarks
13.3 Validate Benchmarks
Part VI: Profiling and Tracing
Lesson 14: Profiling and Tracing
Topics
14.1 Profiling Guidelines
14.2 Stack Traces
14.3 Micro Level Optimization
14.4 Part 1: Macro Level Optimization: GODEBUG Tracing
14.4 Part 2: Macro Level Optimization: Memory Profiing
14.4 Part 3: Macro Level Optimization: Tooling Changes
14.4 Part 4: Macro Level Optimization: CPU Profiling
14.5 Execution Tracing

Ultimate Go Programming, Second Edition (Part One)

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